Zigfrak 1.05 is the feel-good movie of the year
  • Zigfrak 1.05 is now available through http://zigfrak.com/ and will be available through distributors soon.

    Zigfrak 1.05
    June 30 2013

    - Flagged Portable Battle Grid as a starter item, in case of loss.
    Players who encountered a loss of this item after acquiring it may
    dock at Endpoint Station to ask for a new one.

    - Fixed an issue which was causing inventory items to be lost when
    saving/loading more than 512 items.

    - Fixed an issue which allowed Icosphere and Dark Matter items to
    sell for greater than their buy cost.

    - Fixed an issue which was causing entire stacks of Enforcer Specialist
    Badges and Xenoid Hull Fragments to be consumed at hand-in time.

    - Fixed a potential crash during "This Is What Happens"

    - Fixed an issue which was preventing the final missions at the
    Icosphere from being available. Players can return to the Icosphere
    Prize Vendor to complete this content.

    - If inspecting a mission, its text will no longer disappear while
    the game is paused.

    - Improved memory management when changing scenes.

    - Increased Mentoid spawn rate during "The Nuclear Option"

    - Fixed graphical glitches at the Gates of Hell

    - Fixed issue which was preventing loot boxes from despawning when
    leaving an area.

    - Fixed several items and effects which were missing icons

    - Fixed a bug causing game to start in windowed mode on Linux and Windows,
    regardless of saved preferences.


    Known Issues:

    - Bit of a loading delay when entering the galaxy, which stalls the
    loading bar animation. Give it some time and it should finish.

    - Audio skipping at runtime may require a game restart. An upcoming
    release of Unity3D should finally fix this problem.


    Linux Notes:

    - Linux support still has a number of issues, due to bugs in Unity3D.
    We're at their mercy on these problems, and can only hope that
    they will begin treating Linux as a first-class platform at some
    point. Known issues include:
    - Locking cursor while dragging the camera causes spastic mouse
    deltas, so cursor lock is temporarily disabled.
    - Because we can't lock the cursor while dragging the camera, if
    the cursor leaves the window area or reaches a screen edge,
    position data stops being read.
    - Rapid and sustained cursor movements may cause the game to crash.
    - Mouse scroll wheel input does not work properly.
    - Opening a URL in a browser window may not work.
This discussion has been closed.
All Discussions

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with Google Sign In with OpenID Sign In with Steam